The Song of Evermore is the Southern California chapter of Realms of Conflict (roclarp.com).
The story takes place on the continent of Alteria - a continent forged by war and tempered in blood. For hundreds of years the fragmented countries of Alteria warred while its peoples suffered. In an effort to end the wars that have ravaged Alteria for generations, the Nexus was formed - an alliance of nations formed with the purpose of achieving peace. The Nexus formed the Adventurer's Guild (AG) and using the might of factions of Adventurers it brought peace and prosperity to Alteria.
Eighty years have passed since the formation of the Nexus. Even with the Nexus’s presence, nations refuse to forget the years of war and skirmishes often occur along some borders. The practice of slavery is still widespread and is a source of tensions both on a national and transnational level. Politics invaded the AG and the sole use of AG factions for the furtherance of peace is now a relic of the past. In the south the Ivory Wall is still standing in face of countless horrific monsters which rumors say have spread north of the Wall somehow. Far to the West a war between Man, Orc and Elf rages with no end in sight. To the North barbarian tribes have become more restless and bold attacking villages and trade routes far out of the Wild Lands. Rumors are spreading of the appearance of a mysterious tower in the Great Sands to the West. Amidst all these events the Gods of Talar have recently shown more interest in Alteria as rumors of the legacy of the Alterian people have started to emerge.
Welcome to the world of Alteria - a continent that lies to the southeast of Talar. It spans roughly 4000 miles east to west and about 4500 miles north to south. It is home to many races and even more cultures. This is a player driven game where every action a player takes (no matter how small) influences the game somehow. The more players involved in an act, the bigger the result (for better or worse). Here you will find that the sword, the coin and the word all have equal sway in the way the game is affected. The greatest source of entertainment in this style of game is the players since this is a player vs. player environment. While there are safeguards in place for people going crazy and killing people left and right, it is acceptable to fight other players or take actions that are adverse to other players (like stealing their stuff). Heavy role-play is required as is a deep background story that can be utilized both by plot and by other players.
Do not be afraid to create. Plot will probably tweak your ideas to better suit the world but will always try to accommodate your crazy ideas into game.